Video Games: The People, Games, and Companies – Stage 4: From 1990 to 1994

Video-Games is a work that traces the history of video games from their origins to 1999, covering computer games, console games, arcade games, and handheld devices. It focuses on the human aspect, the history of the people engaged in their creative endeavors, and their impact on the evolution of technology and design choices, Video-Games is based on decades of extensive research of direct and indirect sources and dozens of never-before-seen and specially crafted interviews to accompany the work with new and detailed information.

 

The Video-Games series consists of five volumes: the first four – Stage 1, 2, 3 and 4 – were published in Italian in 2021, 2022, 2024 and 2025. The remaining volumes is scheduled to be released in 2026.

  • Origin’s Golden Age: From Ultima VI to Wing Commander
  • The New Graphic Adventures: Part 1 – The LucasArts Invasion
  • Nintendo’s Response: The SNES
  • From Sid Meier’s Railroad Tycoon to Civilization
  • Apogee of the Amiga: Another World and Lemmings
  • Let the Fighting Begin: Part 1 – From Street Fighter to Fatal Fury
  • The Year of Two Dune
  • The Hour of 3D: Part 1 – From Ultima Underworld: The Stygian Abyss to DOOM
  • Let the Fighting Begin: Part 2 – Mortal Kombat and SEGA vs. Nintendo
  • The Shadow of Electronic Arts
  • The New Graphic Adventures: Part 2 – The Hour of the CD-ROM
  • The 3D Revolution: Part 2 – The Swan Song of the Arcades
  • The Peak of Bullfrog Productions
  • The Consoles of the Future: Saturn and PlayStation

Features:

  • 440 pages, 810.000 keystrokes and 126 pictures;
  •  18 chapters and appendix;
  • Preface by Andrea Coppola, college teacher of computer graphics and 3D modellation
  • Cover by Franco Brambilla, Italian artist.